RANA
Product Designer
/
Product Thinking
/
UX Design
I’m a Product Designer based in Indonesia, with a background in designing mobile and web applications.
I focus on creating user-centered experiences through clear UX thinking, scalable design systems, and close collaboration with product and engineering teams.




Dark Mode & Design System for Akoma
Designing Dark Mode to Support Comfortable Reading









Gamification on a Comic Application
Designing a middle ground between free access and paid comic ownership.





Matereal — Simplifying Home Design Decisions
From Inspiration to Material Selection in One Experience


Information Architecture
Mapping structure to understand behaviour.

The Leadership Diplomacy Convention Saudi Arabia
Presenting an Early Product Vision on a Global Leadership Forum (2024)



Homepage Revamp (NFT Marketplace)
Redesigning the Homepage as the Marketplace’s Primary Decision Surface






Sweep the Floor (Bulk Purchase)
Bulk purchase flow for high-intent buyers.



Loyalty Program
Structured engagement through missions and progress.



Sort & Filter (Akoma Comic App)
Faster content discovery in Akoma comic app.

Cart Experience
Managing multiple purchase intents before checkout.
RANA
Product Designer
/
Product Thinking
/
UX Design
I’m a Product Designer based in Indonesia, with a background in designing mobile and web applications.
I focus on creating user-centered experiences through clear UX thinking, scalable design systems, and close collaboration with product and engineering teams.

Dark Mode & Design System for Akoma
Designing Dark Mode to Support Comfortable Reading



Gamification on a Comic Application
Designing a middle ground between free access and paid comic ownership.








Matereal — Simplifying Home Design Decisions
From Inspiration to Material Selection in One Experience





Dark Mode & Design System for Akoma
Designing Dark Mode to Support Comfortable Reading



The Leadership Diplomacy Convention Saudi Arabia
Presenting an Early Product Vision on a Global Leadership Forum (2024)

Homepage Revamp (NFT Marketplace)
Redesigning the Homepage as the Marketplace’s Primary Decision Surface



Sweep the Floor (Bulk Purchase)
How might we help high-intent users act quickly when timing and price matter?






Loyalty Program
How might we encourage consistent participation without relying on instant rewards?



Sort & Filter (Akoma Comic App)
How might we make content discovery feel effortless as the library grows?



Cart Experience
How might we give users a sense of control before committing to a purchase?








RANA
Product Designer
/
Product Thinking
/
UX Design
I’m a Product Designer based in Indonesia, with a background in designing mobile and web applications.I focus on creating user-centered experiences through clear UX thinking, scalable design systems, and close collaboration with product and engineering teams.

Dark Mode & Design System for Akoma
Designing Dark Mode to Support Comfortable Reading



Gamification on a Comic Application
Designing a middle ground between free access and paid comic ownership.








Matereal — Simplifying Home Design Decisions
From Inspiration to Material Selection in One Experience





Information Architecture
Mapping structure to understand behaviour.


The Leadership Diplomacy Convention Saudi Arabia
Presenting an Early Product Vision on a Global Leadership Forum (2024)

Homepage Revamp (NFT Marketplace)
Redesigning the Homepage as the Marketplace’s Primary Decision Surface



Sweep the Floor (Bulk Purchase)
How might we help high-intent users act quickly when timing and price matter?






Loyalty Program
How might we encourage consistent participation without relying on instant rewards?



Sort & Filter (Akoma Comic App)
How might we make content discovery feel effortless as the library grows?



Cart Experience
How might we give users a sense of control before committing to a purchase?







