RANA

Product Designer

/

Product Thinking

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UX Design

I’m a Product Designer based in Indonesia, with a background in designing mobile and web applications.

I focus on creating user-centered experiences through clear UX thinking, scalable design systems, and close collaboration with product and engineering teams.

Dark Mode & Design System for Akoma

Designing Dark Mode to Support Comfortable Reading

Gamification on a Comic Application

Designing a middle ground between free access and paid comic ownership.

Matereal — Simplifying Home Design Decisions

From Inspiration to Material Selection in One Experience

Information Architecture

Mapping structure to understand behaviour.

The Leadership Diplomacy Convention Saudi Arabia

Presenting an Early Product Vision on a Global Leadership Forum (2024)

Homepage Revamp (NFT Marketplace)

Redesigning the Homepage as the Marketplace’s Primary Decision Surface

Sweep the Floor (Bulk Purchase)

Bulk purchase flow for high-intent buyers.

Loyalty Program

Structured engagement through missions and progress.

Sort & Filter (Akoma Comic App)

Faster content discovery in Akoma comic app.

Cart Experience

Managing multiple purchase intents before checkout.

RANA

Product Designer

/

Product Thinking

/

UX Design

I’m a Product Designer based in Indonesia, with a background in designing mobile and web applications.

I focus on creating user-centered experiences through clear UX thinking, scalable design systems, and close collaboration with product and engineering teams.

Dark Mode & Design System for Akoma

Designing Dark Mode to Support Comfortable Reading

Gamification on a Comic Application

Designing a middle ground between free access and paid comic ownership.

Matereal — Simplifying Home Design Decisions

From Inspiration to Material Selection in One Experience

Dark Mode & Design System for Akoma

Designing Dark Mode to Support Comfortable Reading

The Leadership Diplomacy Convention Saudi Arabia

Presenting an Early Product Vision on a Global Leadership Forum (2024)

Homepage Revamp (NFT Marketplace)

Redesigning the Homepage as the Marketplace’s Primary Decision Surface

Sweep the Floor (Bulk Purchase)

How might we help high-intent users act quickly when timing and price matter?

Loyalty Program

How might we encourage consistent participation without relying on instant rewards?

Sort & Filter (Akoma Comic App)

How might we make content discovery feel effortless as the library grows?

Cart Experience

How might we give users a sense of control before committing to a purchase?

RANA

Product Designer

/

Product Thinking

/

UX Design

I’m a Product Designer based in Indonesia, with a background in designing mobile and web applications.I focus on creating user-centered experiences through clear UX thinking, scalable design systems, and close collaboration with product and engineering teams.

Dark Mode & Design System for Akoma

Designing Dark Mode to Support Comfortable Reading

Gamification on a Comic Application

Designing a middle ground between free access and paid comic ownership.

Matereal — Simplifying Home Design Decisions

From Inspiration to Material Selection in One Experience

Information Architecture

Mapping structure to understand behaviour.

The Leadership Diplomacy Convention Saudi Arabia

Presenting an Early Product Vision on a Global Leadership Forum (2024)

Homepage Revamp (NFT Marketplace)

Redesigning the Homepage as the Marketplace’s Primary Decision Surface

Sweep the Floor (Bulk Purchase)

How might we help high-intent users act quickly when timing and price matter?

Loyalty Program

How might we encourage consistent participation without relying on instant rewards?

Sort & Filter (Akoma Comic App)

How might we make content discovery feel effortless as the library grows?

Cart Experience

How might we give users a sense of control before committing to a purchase?